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	<title>Comments for Jendrik Illner</title>
	<atom:link href="http://jendrikillner.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://jendrikillner.wordpress.com</link>
	<description>the motorsport loving game-programmer-to-be living in Kamen, Germany.</description>
	<lastBuildDate>Tue, 03 Nov 2009 14:31:39 +0000</lastBuildDate>
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		<title>Comment on VS 2008 Environment Setup for FMod Ex by Chris Hanes</title>
		<link>http://jendrikillner.wordpress.com/2008/10/12/vs-2008-environment-setup-for-fmod-ex/#comment-26</link>
		<dc:creator>Chris Hanes</dc:creator>
		<pubDate>Tue, 03 Nov 2009 14:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://jendrikillner.wordpress.com/2008/10/12/vs-2008-environment-setup-for-fmod-ex/#comment-26</guid>
		<description>Thanks to the original author, and thanks BRIAN.  That pre-processor thing made everything work for me, thank you so much</description>
		<content:encoded><![CDATA[<p>Thanks to the original author, and thanks BRIAN.  That pre-processor thing made everything work for me, thank you so much</p>
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		<title>Comment on VertexDataAccessor, a helper to access data in a XNA VertexBuffer by Henning</title>
		<link>http://jendrikillner.wordpress.com/2009/08/04/vertexdataaccessor-a-helper-to-access-data-in-a-xna-vertexbuffer/#comment-22</link>
		<dc:creator>Henning</dc:creator>
		<pubDate>Tue, 08 Sep 2009 18:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://jendrikillner.wordpress.com/2009/08/04/vertexdataaccessor-a-helper-to-access-data-in-a-xna-vertexbuffer/#comment-22</guid>
		<description>Nice Blog Illner:P</description>
		<content:encoded><![CDATA[<p>Nice Blog Illner:P</p>
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		<title>Comment on Tips for Visual Studio 2008 Solution Configuration (C++) by Hawkeye Parker</title>
		<link>http://jendrikillner.wordpress.com/2009/02/06/tips-for-visual-studio-2008-solution-configuration-c/#comment-21</link>
		<dc:creator>Hawkeye Parker</dc:creator>
		<pubDate>Fri, 14 Aug 2009 23:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://jendrikillner.wordpress.com/2009/02/06/tips-for-visual-studio-2008-solution-configuration-c/#comment-21</guid>
		<description>I find myself spending a lot of time resetting the Property Pages drop downs to &quot;All Configurations&quot; &quot;All Platforms&quot;.  Anyone know if there&#039;s a macro/hotkey/anything that will have these pop-up as default when you select the properties for a project?</description>
		<content:encoded><![CDATA[<p>I find myself spending a lot of time resetting the Property Pages drop downs to &#8220;All Configurations&#8221; &#8220;All Platforms&#8221;.  Anyone know if there&#8217;s a macro/hotkey/anything that will have these pop-up as default when you select the properties for a project?</p>
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		<title>Comment on VS 2008 Environment Setup for FMod Ex by Brian</title>
		<link>http://jendrikillner.wordpress.com/2008/10/12/vs-2008-environment-setup-for-fmod-ex/#comment-18</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 30 Jul 2009 12:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://jendrikillner.wordpress.com/2008/10/12/vs-2008-environment-setup-for-fmod-ex/#comment-18</guid>
		<description>Thanks for the how-to!

If you get &#039;LNK2019&#039; errors regarding FMOD symbols, you&#039;re missing preprocessor definitions. In my case I had to add &#039;WIN32;_WINDOWS&#039; before my application could build.</description>
		<content:encoded><![CDATA[<p>Thanks for the how-to!</p>
<p>If you get &#8216;LNK2019&#8242; errors regarding FMOD symbols, you&#8217;re missing preprocessor definitions. In my case I had to add &#8216;WIN32;_WINDOWS&#8217; before my application could build.</p>
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		<title>Comment on Unit Testing C++ with the Visual Studio Unit Testing Framework by Visual Studio 2010 Beta 1, first experiences &#171; Jendrik Illner Blog</title>
		<link>http://jendrikillner.wordpress.com/2009/05/06/unit-testing-c-with-the-visual-studio-unit-testing-framework/#comment-16</link>
		<dc:creator>Visual Studio 2010 Beta 1, first experiences &#171; Jendrik Illner Blog</dc:creator>
		<pubDate>Thu, 21 May 2009 15:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://jendrikillner.wordpress.com/2009/05/06/unit-testing-c-with-the-visual-studio-unit-testing-framework/#comment-16</guid>
		<description>[...] Now I wanted to test if anything had changed to the UnitTesting support for C++ projects. I only found a small difference. Under Visual C++ is now a TestProject which can be used directly, everything hasn’t changed and works like it does in Visual studio 2008. If your are interested in Unit Testing have a look at my post about it here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Now I wanted to test if anything had changed to the UnitTesting support for C++ projects. I only found a small difference. Under Visual C++ is now a TestProject which can be used directly, everything hasn’t changed and works like it does in Visual studio 2008. If your are interested in Unit Testing have a look at my post about it here. [...]</p>
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	<item>
		<title>Comment on Getting 3D Model data in my engine, Part 1 by Getting 3D Model data in my engine, Part 2 &#171; Jendrik Illner Blog</title>
		<link>http://jendrikillner.wordpress.com/2009/05/03/getting-3d-model-data-in-my-engine-part-1/#comment-14</link>
		<dc:creator>Getting 3D Model data in my engine, Part 2 &#171; Jendrik Illner Blog</dc:creator>
		<pubDate>Thu, 14 May 2009 15:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://jendrikillner.wordpress.com/2009/05/03/getting-3d-model-data-in-my-engine-part-1/#comment-14</guid>
		<description>[...] 3D Model data in my engine, Part&#160;2 2009 May 14    by Jendrik Illner   As told in part1 I’ve written an exporter based on the “Sample Content Exporter” from the DirectX March [...]</description>
		<content:encoded><![CDATA[<p>[...] 3D Model data in my engine, Part&nbsp;2 2009 May 14    by Jendrik Illner   As told in part1 I’ve written an exporter based on the “Sample Content Exporter” from the DirectX March [...]</p>
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	<item>
		<title>Comment on Small World Prototyping Graphics by New MicroChallenge: Small World Sound - Use JavaFX</title>
		<link>http://jendrikillner.wordpress.com/2009/03/17/small-world-prototyping-graphics/#comment-10</link>
		<dc:creator>New MicroChallenge: Small World Sound - Use JavaFX</dc:creator>
		<pubDate>Sat, 02 May 2009 00:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://jendrikillner.wordpress.com/2009/03/17/small-world-prototyping-graphics/#comment-10</guid>
		<description>[...] Read Danc&#8217;s description of the graphics then download them either in the original vector formats (AI, SVG, FLA, SWF) or in bitmap (PNG) form here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Read Danc&#8217;s description of the graphics then download them either in the original vector formats (AI, SVG, FLA, SWF) or in bitmap (PNG) form here. [...]</p>
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	<item>
		<title>Comment on Small World Prototyping Graphics by New MicroChallenge: Small World Sound &#171; JFXStudio: sketch, hack, share</title>
		<link>http://jendrikillner.wordpress.com/2009/03/17/small-world-prototyping-graphics/#comment-9</link>
		<dc:creator>New MicroChallenge: Small World Sound &#171; JFXStudio: sketch, hack, share</dc:creator>
		<pubDate>Fri, 01 May 2009 22:22:29 +0000</pubDate>
		<guid isPermaLink="false">http://jendrikillner.wordpress.com/2009/03/17/small-world-prototyping-graphics/#comment-9</guid>
		<description>[...] Read Danc&#8217;s description of the graphics then download them either in the original vector formats (AI, SVG, FLA, SWF) or in bitmap (PNG) form here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Read Danc&#8217;s description of the graphics then download them either in the original vector formats (AI, SVG, FLA, SWF) or in bitmap (PNG) form here. [...]</p>
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	<item>
		<title>Comment on DirectX SDK March 2009 by Rebecca Heineman</title>
		<link>http://jendrikillner.wordpress.com/2009/03/24/directx-sdk-march-2009/#comment-5</link>
		<dc:creator>Rebecca Heineman</dc:creator>
		<pubDate>Thu, 26 Mar 2009 00:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://jendrikillner.wordpress.com/2009/03/24/directx-sdk-march-2009/#comment-5</guid>
		<description>I&#039;m glad you liked what you saw in XNA Math. I&#039;m the poor girl who wrote it. :P</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you liked what you saw in XNA Math. I&#8217;m the poor girl who wrote it. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on The SMOKE Framework finally released by Kino</title>
		<link>http://jendrikillner.wordpress.com/2008/11/26/the-smoke-framework-finally-released/#comment-3</link>
		<dc:creator>Kino</dc:creator>
		<pubDate>Tue, 27 Jan 2009 16:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://jendrikillner.wordpress.com/2008/11/26/the-smoke-framework-finally-released/#comment-3</guid>
		<description>Super demonstration to illustrate the features of Intel virtual threads with hyperthreading.</description>
		<content:encoded><![CDATA[<p>Super demonstration to illustrate the features of Intel virtual threads with hyperthreading.</p>
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