Further progress
PDC time is hard, so much cool stuff and talks to listen. A new C#, .Net 4.0 and Visual Studio 2010 CTP to play with. This really is a lot of fun. Especially “statically typed to be dynamic”(Anders Hejlsberg) made my day. But I also made some progress on my small D3D10 Framework.
I added a support for texture mapping, lightning and depth buffers.
