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Archive for the ‘Jen3D’ Category

Further progress

November 2, 2008 Jendrik Illner Leave a comment

PDC time is hard, so much cool stuff and talks to listen. A new C#, .Net 4.0 and Visual Studio 2010 CTP to play with. This really is a lot of fun. Especially “statically typed to be dynamic”(Anders Hejlsberg) made my day. But I also made some progress on my small D3D10 Framework.
I added a support for texture mapping, lightning and depth buffers.

image

Categories: D3D10, Jen3D, Uncategorized

First triangle, a green one

October 25, 2008 Jendrik Illner Leave a comment

Today I finally got some time to work further on my new D3D10 game framework and it’s going along quit nicely. 

There’s not so much new in the visible space but I added some new features behind the scenes like a logging component, a starting point of a content loader and a Memory Leak Detector. But also some work on the Graphics part was done.
Shader compiling and loading is working.
The first triangle is drawn, so I’m happy and finished for today.

green triangle

Categories: D3D10, Jen3D

It’s CornflowerBlue again

October 19, 2008 Jendrik Illner Leave a comment

I got my PC and now after I switched out the broken RAM it’s running great so I now can start working on my DirectX 10 based engine. It will be codename Jen3D.

I started working on the underlying framework, creating the win32 window, setting up a basic message loop and creating the Direct3D10 device.

And as the title says it’s CornflowerBlue again. The underlying framework is ready and can be used. As a longtime XNA-Framework user I had to choose CornflowerBlue as the default clear color :)

image

Categories: D3D10, Jen3D